AI Insights · Timothy · July 2024
Performance of Top 5 Top Down Games in Mexico for Q2 2024
In Q2 2024, the top five top-down games in Mexico showed varied performance in downloads, revenue, and weekly active users. Brawl Stars led the pack, while other games like Clash Royale and Mobile Legends: Bang Bang also saw notable trends.
During Q2 2024, the top five top-down games in Mexico have shown diverse performance across downloads, revenue, and weekly active users. Here's a closer look at how each game fared:
Brawl Stars from Supercell saw a fluctuating trend in revenue, starting strong at $280K in the first week of April and peaking at $448K in the first week of June. Downloads for Brawl Stars were robust, peaking at 147K in early May, while weekly active users consistently hovered around the 2.4M to 3M range, ending the quarter with 3M active users.
Clash Royale, also from Supercell, experienced a varied revenue trend, with a notable increase to $170K in the first week of May, before settling around $82K by the end of June. Downloads saw a peak of 88K at the start of April, but generally trended downwards, averaging around 63K towards the end of the quarter. Weekly active users showed a decline from 7.4M to 6.4M throughout the quarter.
Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. maintained relatively stable revenue around $50K to $70K, with a slight peak of $72K in late April. Downloads fluctuated, peaking at 15K in early April but generally stabilized around 11K by the end of June. The game saw an increase in weekly active users, reaching up to 363K in mid-June.
League of Legends: Wild Rift from Riot Games showed a modest revenue performance, with a peak of $70K in late April. Downloads remained steady, ranging from 4.4K to 6.2K throughout the quarter. The game maintained a stable number of weekly active users, ending the quarter at 167K.
Travel Town - Merge Adventure by Magmatic Games Ltd exhibited a consistent revenue trend, averaging around $46K to $51K. Downloads peaked at 23K in late April but saw a decline towards the end of the quarter, stabilizing at around 13K. Weekly active users showed a peak of 81K in late April, remaining steady around 74K by the end of June.
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